Could ‘Call of Duty’ video game shape future warfare?

This is an interesting idea:

The near-future realism of “Call of Duty: Black Ops 2” also can serve as a guide for real-world technologies, Singer said. He pointed out that one of the game’s first marketing videos featured a flying quadrotor drone armed with a machine gun, and that the U.S. military took notice of it long before the game hit store shelves.

But the game’s impact won’t stop at the higher levels of military planning and think tank analysts. Like any good science fiction story, it also could have a huge influence on what ordinary U.S. soldiers and Marines expect to have in their hands on future battlefields — especially because so many younger troops play video games and enjoy military-themed shooters such as the “Call of Duty” series. [The Big Guns: ‘Halo 4’ vs. ‘Call of Duty: Black Ops II’]
“It serves as an inspiration for the real world and also sets the expectations for the future,” Singer told TechNewsDaily.

Today’s video games are are becoming a lot like popular science fiction novels of the past except today, video games are becoming more of a hybrid game  / movie combination with their narrative and story arcs.

Besides, science fiction has a track record of predicting / shaping future technologies. For instance, 2001: A Space Odyssey predicted online newspapers.

In just a paragraph, Clarke was able to perfectly sum up on the online news experience we’re familiar with today. “In a few milliseconds he could see the headlines of any newspaper he pleased … The text was updated automatically on every hour; even if one read only the English versions, one could spend an entire lifetime doing nothing but absorbing the ever-changing flow of information from the news satellites.” Oh, and those communications satellites? Clarke invented those, too.

And believe it or not, Mark Twain (who occasionally dabbled in Science fiction) described a prototype internet in an 1898 short story called From the London Times’ of 1904:

describes an invention called the “telelectroscope,” a gadget hooked up to the phone system: “The improved ‘limitless-distance’ telephone was presently introduced, and the daily doings of the globe made visible to everybody, and audibly discussable too, by witnesses separated by any number of leagues.”

The story itself revolves around the unjust conviction of an American army officer for the murder of Szczepanik, the inventor of the telelectroscope. On death row, the officer is allowed to use the invention. That narrator, who appears to be Mark Twain himself, is a friend who spends time with the doomed officer as he surfs around the world:

“…day by day, and night by night, he called up one corner of the globe after another, and looked upon its life, and studied its strange sights, and spoke with its people, and realized that by grace of this marvellous instrument he was almost as free as the birds of the air, although a prisoner under locks and bars.

Reminds me of the documentary TV show How William Shatner Changed the World…

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